Depending on your console allegiances the words ‘futuristic racing game’ might conjure up different memories. For Nintendo faithful, there was F-Zero, while Sony has near exclusivity on the Wipeout series, and Xbox owners had … (Googling furiously) … Quantum Redshift? Anyway, the concept is a familiar one to long time gamers. Redout is another entry in the long pedigree of high speed, anti-gravity racing, but the question is, is it any good?
The short answer is that yes, Redout delivers. There are multiple ships to collect and upgrade, loads of variations in race types (more on this later), and tons of tracks to enjoy. The tracks are gorgeous to look at, even at high speed, which is essential in this type of game. There were a couple spots on one or two courses where it was initially hard for me to pick out the track against the background, but they quickly integrated into my muscle memory and I didn’t have to worry about it anymore.
There are many types of events in Career mode. You’ve got a standard race, you against 5 computer controlled opponents, as well as a time attack mode which gives you a set number of laps to try to record the shortest lap time you can. I personally liked some of the other off the wall event types better. One event is an elimination race where the last racer is kicked out after each lap. My favorite though is a variation on the time attack where you try to stay above a certain speed. Time that you spend going faster is subtracted from your total lap time. Thus, only the time that you’re going slower is actually counted. I thought this was an interesting twist and a fun way to encourage going fast consistently instead of bouncing off the walls all the time.
Speaking of bouncing off the walls, you can most definitely damage your ship and explode. If you can avoid grinding the walls or floor (on sharp loops) your ship will also automatically regenerate health, rewarding clean driving. Luckily even if you can’t regenerate and you end up exploding, it isn’t too painful. You’re back and racing within a few seconds. When you’re going for gold though, every millisecond counts.
There are also two different multiplayer options, both local split-screen as well as online, though I didn’t get the chance to try out either one. Overall, I really enjoyed Redout quite a bit, and it’ll probably join my regular rotation of games to play when I need to chill. It’s not too intense and it’s easy to drop in for just a race or two if I only have 15 minutes to play. Give it a go!